Joe Acheson, Hidden Orchestra’s linchpin, has been working with Floex, inviting them to gigs and forwarding their material to record labels. Dvorak’s solo project which is now a four-piece band, Floex, were recently in touch with electronic jazz group Hidden Orchestra. His soundtracks haven’t only been the paths to musical success. So, I can approach different planets with different concepts.” “The good thing about this project is that there are separate parts in the game-the different planets. Now, I’m producing the music in a more experimental style,” he says. But by doing this we found out that it didn’t work for the atmosphere of the game. Then we’d develop the music electronically. “Originally the intention was to work in a traditional way, by writing the score for a small ensemble. He’s attempting to include sampled and live recordings in the soundtrack. Tomas is experimenting with a new approach for Samorost 3. The game is to have different planets and these different planets, in Dvorak’s words, “have different needs.” The soundtrack for Samorost 3 is to be fragmented-meaning that parts of the soundtrack are likely to go in different directions than the other parts. It’s been dominating his time so much that it’s been “almost impossible to perform” with his band and work in the studio all at once. Though little has been revealed, the game is said to be in the same style as Samorost 2 and Machinarium, a puzzle point and click adventure game.ĭvorak has been booked to compose the Samorost 3 soundtrack, “I dare say it’s really beautiful. I was like… what?!”Īmanita Design, (the company behind Machinarium) has confirmed that one of its older games, Samorost 2, is to be followed up by a third, Sam0rost 3. I was really surprised when I received many, many mails from different people. Many people played it-maybe millions of people. Smart and sharp-witted with his feet firmly on the ground-he’s even humble in retrospect of Machinarium. I stopped being afraid-I was always trying to solve problems with my music beforehand” says Tomas. The games success has left a huge impact on its composer, “it influenced both my career and me, musically. It’s an award-winning game and many critics attributed its ‘elegant’ and ‘Pixar’-like qualities with the soundtrack in mind. His soundtrack for videogame Machinarium is his most recognized project to date, but he’s also been making waves with his band Floex, as well as the BBC and Discovery Channel reporting on his multimedia project Archifon. Tomas Dvorak is a musician, composer and multimedia artist. I am just me, and that is just fine.TOMAS DVORAK talks Floex, Samorost 3 and Machinarium. It is rather like having someone sitting by my side with their arm around my shoulders and just being there as a companion - I don't have to second-guess every word, every action, every expression and feeling. It has a soft predictability in its arrangement of notes, and the occasional tonal contrast is like another person demonstrating comforting awareness of and compassion for my sore soul. As someone with autism, who processes and interprets thoughts and emotions largely through music, it is the balm to a mind and heart that can feel scraped raw by trying to be a part of normal society. I still come back to this video for the static image and the music. It is so hard to believe that this game came out close to 10 years ago. I bought it two more times in the intervening years since so I have my own copies on desktop and mobile. It was this video with this song that convinced me to buy Machinarium as a birthday present for a sibling. My original comment from years ago is gone, how sad.
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